fight.class
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This class represents actual fight. Call crash when there is no fight. To make save code call first
fight.exists
to check if there is existing fight.
attacker
- Returns beeing who is on turn.
exists
- Returns if it exists.
target
- Returns beeing who is as target for beeing who is on turn.
attacker
Returns beeing who is on turn.
Returns
beeing.class
exists
Returns if fight exists.
Returns
boolean
target
Returns beeing who is as target for beeing who is on turn.
Returns
beeing.class
Generated by Hideoshi's Documentation Tool on 28.10.2003 20:08:52